How to brief a 3D artist for furniture: the 5 things you need before kickoff
The average furniture 3D project that goes over budget isn't over budget because the artist was slow. It's over budget because the brief required 3–5 revision rounds that could have been avoided with 30 minutes of preparation before kickoff.
Why most briefs fail
Three failure modes appear in almost every badly-executed project:
- No dimensions. "It looks about 80cm wide" is not a dimension. The artist will model it at 80cm, the brand will say it's wrong, and neither party will know why until sample comparison.
- Vague material references. "Natural oak" covers fifty different wood species, grain directions, and finish levels. "Warm walnut" is not a material spec.
- Pinterest board as brief. A board of beautiful interior photos tells the artist about aesthetics, not about your specific product. They'll model something that looks like those photos — which is not what you sell.
1. Exact dimensions
Send a technical drawing or, at minimum, a tape-measure photo with all dimensions labelled. You need:
- Overall width, depth, height
- Seat height
- Arm height (if applicable)
- Leg height and profile (round, square, tapered, splayed)
- Cushion depth and count
- Any inset, reveal, or gap measurements between components
If you have a CAD file (STEP, DWG, DXF) — send it. The artist can extract all dimensions from the model and the accuracy will be exact.
2. Material specification
For each surface, the artist needs to know:
| Surface | What to specify | Example |
|---|---|---|
| Fabric / upholstery | Weave type, pile direction, colorway name | Bouclé, ivory, medium pile, slight sheen |
| Wood | Species, grain direction, finish level, stain color | American walnut, straight grain, satin 30% sheen, no stain |
| Metal | Alloy finish, surface treatment | Brushed brass, not polished, visible brush direction |
| Leather | Grain type, aniline vs pigmented, texture scale | Full-grain, pigmented, smooth, cognac brown |
| Stone / ceramic | Vein/pattern direction, surface finish | Arabescato marble, book-matched, honed |
Physical swatches are the gold standard. If you can mail a fabric sample, do it. If not, photograph the swatch under natural daylight at 45° — this shows the nap direction and surface texture better than any studio photo.
3. The right reference images
Two types of references serve different purposes:
- Product reference — photos of your actual piece, ideally from multiple angles. Phone photos are fine as long as they're in natural light (not flash). The goal is to show the actual product, not the desired aesthetic.
- Style reference — images showing the render mood you want: background color, lighting temperature, shadow density, camera angle. Keep these separate from product references so the artist knows which is which.
4. Output requirements
Before the artist starts, agree on what comes out at the end:
- File formats: STEP (for production), GLB (for web viewer), or both?
- Render deliverables: silo (white background), scene (in-room context), or both?
- Resolution: web (2048×2048) or print-ready (4096×4096+)?
- Colorways: if the piece comes in 4 fabrics, do all 4 need separate renders?
- Angles: front-facing silo only, or 3-quarter and detail shots as well?
The brief checklist
| Item | Format | Priority |
|---|---|---|
| Exact dimensions (all axes) | CAD file or annotated photo | Required |
| Material spec per surface | Text description + physical swatch photo | Required |
| Product reference photos | Multi-angle phone or studio photos | Required |
| Style reference images | Separate folder, labelled | Required |
| Output formats (STEP/GLB/both) | List | Required |
| Render type (silo/scene/both) | List + angle preferences | Required |
| Number of colorways | Count + material spec per variant | Required |
| Target delivery date | Date | Required |
| Revision rounds included | Count | Agree upfront |
| Existing CAD/STEP source file | File if available | Nice to have |
We went from an average of 4.2 revisions per model to 1.1 after we standardised the brief template. The artist's time stayed the same — our communication got better.